XR::COSMOS Systems Architecture
The Architecture of Volumetric Reality
Spatial computing liberates computing from the confines of flat rectangular screens, embedding interactive digital entities directly into physical 3D space with continuous optical tracking and stereoscopic depth.
01 / 6-DOF SLAM
Spatial Tracking
Sensor fusion merges high-frequency IMUs with optical inside-out SLAM cameras to track physical head and hand coordinates in sub-millimeter precision.
02 / STEREOSCOPIC FOVEATION
Dual-Eye Shaders
Multi-view dual projection matrices and peripheral foveated rendering deliver smooth 90–120Hz stereoscopic parallax while cutting GPU fillrate in half.
03 / BIOLOGICAL INPUT
Natural Gestures
25-joint anatomical hand tracking, index finger raycasts, and HRTF binaural 3D acoustics create seamless human-computer synchronization without plastic controllers.
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