Topic
GPU Pipeline & Hardware Acceleration
Compositor thread, raster threads, GPU memory, tiles, textures, and when GPU acceleration is (or is not) used.
gpucompositortiling
HTML
sample<canvas id="gpu-canvas"></canvas>
CSS
samplecanvas { width: 320px; height: 180px; background: #0f172a; }JavaScript
sampleconst gl = document.getElementById('gpu-canvas')!.getContext('webgl'); console.log(gl?.getParameter(gl.VERSION))Visualizer
GPU Pipeline
Raster vs compositor threads and GPU memory.
Visualizer
GPU Pipeline
Compositor thread schedules raster tasks, uploads textures, and composites layers to the backbuffer.
live
Controls
Memory usage
32 MB
Textures + tile cache
Visualization
Raster thread
Cost: 4 ms
Compositor thread
Cost: 2 ms
Why this matters
Connect the dots between specs (HTML, CSS, WebIDL) and engine behaviors (parser, layout, GPU). Use the sandbox to reproduce each step with your own snippets.